0 PTS has been reborn, just like Darth Malgus. Stats & Min-Maxing. . Augments are crafted by Synthweavers, Amormechs, and Armstechs. In the ones tagged as crafted by me, the No Research Available tag appears. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. Augment slots are a special, extra slot on equip able gear. Expansion. 23. mackfeesh • 2 yr. 1, but plans can change. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Adding the possibilty for the armormech, synthweaving and armstech to make augments adds a bit of extra flavor. ) Yes, I remembered those days lolol, came back. SWTOR Cybertech Crafting Guide. Tactical Items Guide in SWTOR. English. The guide is up-to-date for Patch 7. 0 Recommended Gear Chart. Crafter can then repeat that final step as many times as desired to churn out augments. Complete Concentration Sentinel Guide for SWTOR Update 6. Pre-mades will get bored no longer having seals to club. and people who are just doing 15k dps with 336s and purple augs wouldn't. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. wearable pieces made by a craft can crit to get an augment slot; post-1. e. 6k. Support. 5. The dedicated guide contains tips for all roles in both PvE and PvP. The components come from reverse engineering any item that can produce an augment slot on a crit. Greetings from T3-M4 [Germany] Illunè <Revenge>Posted November 25, 2012. 1, these mods are not “the best in the game”. Exact amount will vary slightly, though not a whole lot). 3. Your goal is to obtain the best possible gear for your needs. a source of additional stats over and above un-modified weapons). Additionally, try to run an Advanced Proficient Kyrprax Stim. 1. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. We don't know about Legendary Implants. Combat is a spec focused around single-target burst. Suggestion Box. An augment is an item modification and can be applied to an augment slot. Purple 286 augments (Advanced [Type] Augment 74 + Augmentation Kit MK-11) are one step lower, however, they are incredibly expensive,. 0 from the dedicated guide. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. Legacy of the Sith 7. Almost everyone should get this tier of. Posted January 29, 2016. It seems there is this sweeping plague of (maybe?) complete misinformation that augmenting alacrity is *ever* a good idea. The dedicated guide contains tips for all roles in both PvE and PvP. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. The dedicated guide contains tips for all roles in both PvE and PvP. The standard GCD in SWTOR is at 1. I sorta want to go surge/end and crit/end. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Pricing of augments. 1 PTS. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. Craft trainers. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Go to topic listing. Star Wars The Old Republic Menu Toggle. You will lose the augment slots on accessories and legendary implants (if they are upgradable). Recommended Posts. 9 Augments (+108 each) (If Accuracy Enhancement was taken) 13 Augments ( +108 each) (If Accuracy Enhancement was not taken) Gear in 306 rating + Advanced Augments 45 Accuracy +650 – It gives slightly above 105 % Accuracy . Anyway if you want get golden augments here some tips: - Get 5/6 chars lvl 80. Right click on the station and drag the piece from my inventory to the station. Expand. 0, BioWare introduced extremely. Pretty cool they're bringing some of the generics back, maybe we can do interesting combinations with some of the class specific set implants. Tanking for pve. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. This information comes from the SWTOR Game Update 7. In fact, it is one of the recommended ways to make money in SWTOR. It contains loadouts along with a more complete version of the character creator that we showed you last month. You need 110% accuracy and not just 100% because bosses have a 10%. Almost everyone should get this tier of. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Edited July 9, 2015 by Raansu. That's so insane. . Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. non-sync: stim + 5 augments + initiative r18 + initiative r19. Legacy of the Sith (7. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Changes to Augment Slots in Patch 1. 1. Unforuntely they are also ridiculously expensive and difficult to craft. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. Each point of strength gives . 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. - That way the crits should bless you with an additional augment. I know all three can make the augment kits, but each of the three make different augments. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. they aren't exactly cool looking lolIn 7. So often they need a few alacrity augments to help them hit their target. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. 1a. Yamunun. 3! Legendary Implants level is 334. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. 3. 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. 0 and 6. Posted November 9, 2012. What are they used for?????Should only take 1-3 tries as there is a 60% chance. 20 per point, bonus healing by 0. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. You will find everything you need in the new guide. - augments (better add stat for your char)) If you do the. Add that by 14 and then times that by however many chars you have thats alot. Augments are crafted by Synthweavers, Amormechs, and Armstechs. All existing items and missions fit into these grades and match the equivalent crafting grade. I love SWTOR but I really dislike the decision to put this augment into the game. Recommended PostsSo I've been researching the augment system, and I've decided to go with it. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game. Some of your purple ones will bring around 80k sometimes. SWTOR Armstech Crafting Guide. Over a full set of gear's worth of augments, main stat will get you 50. Almost everyone should get this tier of. So you would just be throwing your money away buying any now. Bonus Damage = Presence * 0. 2 bonus damage and some crit. If you’re looking for a cheap modifiable set of armor. 3. vlosinssrigg • 6 yr. Amidst the drama and chaos with the reports of BioWare handing over Star Wars The Old Republic over to Broadsword, comes the long-awaited announcement of SWTOR Update 7. 4 will offer. I can't find a definitive answer in the patch notes. 14. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. 3 Class Changes;. And the augment kits cost about 60k - 80k each. Updated January 18, 2023. There are some blue and purple craftable augments available at level 65, though I do not know if they will actually help you in combat due to the way level sync works. ago. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. To view the exact numbers for your class, search online for “swtor optimal stats 5. I see it all the time. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. Alacrity. And theres always biochem. 0 Recommended Gear Chart. - With GSF each week you can get 4. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. In 5. What stat should I put in my augment slot? Dps shadow. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). Posted January 30, 2012. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). ago. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. OK. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. . 73%. I took out a few just to test it and ended up up with almost 40k health in a warzone (up from 34k), and that was just from taking out 4 augments. Posted December 5, 2015. . How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. Or have augment shemantics drop from slicing when you crit an augment mission or get them from 340 missions and such. The dedicated guide contains tips for all roles in both PvE and PvP. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. It holds augments of varying grade, less than or equal to the grade of the augment slot. You have finished your leveling and your character is at level 80 now. Below is a brief overview of the features coming with this update. Be sure to pull out your augments before upgrading to avoid losing them. Affected combat styles include: Powertech and Vanguard. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I crank them out while I play on each character. . Almost everyone should get this tier of. The dedicated guide contains tips for all roles in both PvE and PvP. hilts, barrels, relics, earpieces, implants and augments. 0 gear. They are available to low level players, but aren’t really worth. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. 3. 4 second GCD regularly. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves)Here’s how to get the best solo gear in SWTOR as of 7. Ossus Vendors. And you will also need to make higher "Grade" kits to put them in. But most people say go aim/end. Alan Copeland, UX Director. UPDATE October 20, 2020: There is a new tier of legendary augments not included in this guide. 1k dps with new augments, bc it's not the gear. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Augment kits can be applied to any piece of gear. Hey guys, here's some quick insight as to why I'm writing this article. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Store. And the augment kits cost about 60k - 80k each. SWTOR Augments Guide. 0 Expansion launches on February 15, 2022!When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. Have gear that has a aug slot. While near launch bolster wasn't working right and augments were only working if the augment stat didn't match the pieces stat. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Caitlin Sullivan Kelly, Lead Writer. Bearing those things in mind: 1) +power or +willpower aug. 3. So i was wondering which would be the b. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. 000. So if you plan on crafting your own augments, using synth or. As you can see some augments would go to mastery. 0? i. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. 0 launches this 'holiday season'. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Artifice is the crew skill for enhancements, hilts and crystals. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). Between power and willpower, willpower is still the better augment, for now. We have made a few changes to help streamline your experience with Crew Skills from 1-65, including some quality of life changes:. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Most players already have their gear augmented, but yeah some don’t I guess. 5 billion credits to make 1 level 300 augment. 2? I rarely see armour with augment slots. Edited November 5, 2015 by Jinre_the_Jedi. 3. Its developed by a team of SWTOR players, co-founded by Miltios and Zasmi. Just thought I'd share for Satele Shan server. *What* is the deal here. 5 seconds which means you can only attack an enemy every 1. Now you can gear up your main and alts to 336 with mods, just like before. Augments and augment kits are a little more difficult. Can someone please honest and straight forward provide below the detail. You can reverse engineer the non-moddifiable armor to get. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. As soon as it is fixed, 3 things will happen. If you have s. 1. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. 6k. - 4 classes of each faction with 5 companions each maxed is 10 presence from each one companion. Posted January 29, 2016. You won't lose augments on weapons or armor if you use the same pieces and put the new. I might make one set of these augs just as a sort of long-term goal. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) After 7. Remove Augements from the game. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. 858. . Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. General Discussion. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. - For solo stuff, probably. Augment schematics come from Rich Yield Sliced Tech Parts missions. This guide is tuned towards PVE, but I will also include tips for PVP. SWTOR 7. Use the augments to fill in holes created by your gear. Star Wars: The Old Republic Wiki Explore Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. can anyone point me to how augments work now versus 1. Critical is what you dump points into after hitting your thresholds in the other two. e. 0. Mats for one Synthweaving augment (crit or. Play Now. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. But secondary stat augments are still good. These changes will also be available on the PTS when it opens. The profit comes from crit chance. 17 per point Defense: Increases the chance to dodge or. Level 70. Individual Pieces. Now they add more to the list of improvements and rebalancing of how you can get your. 15%. - datacrons. The guide is up-to-date for Patch 7. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. 14 gear pieces with stats. Members. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. The base components for your crafted items. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the. Kissakias said: 1. Either directly, or via the GTN. Welcome everyone to my Combat Sentinel guide. . 227K subscribers in the swtor community. Use the pull down window at the bottom and choose augment slot 6 and click apply. This is now not really great unless it's a level 49-50 item. So for eg. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. With 300 item level augments which most of them paid billions for is 2,394 endurance and power, then 1,820 secondary stat. I will update this post shortly. So I read on here that you can get the purple augments by reverse engineering the greens to blues to purples. Introduction to SWTOR 7. Individual Pieces. Forums. Something like crystal system from black desert, like have a screen where you activate your augment build, and have multiple builds in that screen and have that screen be accessible from all the characters in your account. The dedicated guide contains tips for all roles in both PvE and PvP. Crafting critical augments - what am I doing wrong? So far on my synthweaver I've crafted just over 50 of the blue 276 critical augments, at considerable expense, and blown them all up trying to engineer them to the next recipe level. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. Almost everyone should get this tier of. 33%, with a Crit Multiplier of 66. 2 bil. You can always put the slots in your gear and fill them with cheap augments if you feel it makes much of a difference. SWTOR Armormech Guide. ago. 0. SWTOR Artifice Crafting Guide. You can utilise three tiers of augments depending on your budget. 8k. SWTOR 7. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. . 1. These stations allow you to add and remove augments from your gear. Sythnweaving crafts Alacrity (cast speed), Command (presence), Redoubt (defense. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. 3. I will update this post shortly. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. It says it has a 20% success chance, so statistically I should have the recipe by now. 2500 2418 7426 0. View Mobile Site Follow on IG. Crit wise, it's ~1. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. 1. Anything other than a Augment 22 schematic will sell for 8-10k on my server. 0, suitable for players who seek to improve their performance! It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Ran some numbers with a lvl 50 companion, all the materials required to start crafting 1 augment average about 6,2600,000 credits with current prices. The most notable changes are the removal of Utilities, the ability pruning. Mercenary and. Shadows generally focus more on Shield and Absorption. SWTOR 6. Augments now interact with the Bolster system. Reflex or Overkill augments? By Chazcon January 29, 2014 in Combat Styles. SorinMarkov_ Posted June 26, 2012. Plasma Flare is pretty low-tech as far as Star Wars is concerned, you’re just spraying your target with fuel and then igniting them, but sometimes the simplest attacks are most effective. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. 2500 2418 7426 0. In short, the augmentation kit has nothing to do with the normal modification process. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. , 100% normal speed less 15% Alacrity). Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. Posted March 12, 2020. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. WARNING: when turning in gear for. Posted July 29, 2019. 1a. The MK8 Augment Kit is now the highest. Changes to Augment Slots in Patch 1. 5. There was never a safety measure for this so you have to be extra careful when upgrading gear. The game update is titled “Chains in the Dark” and will introduce a new daily area on Ord Mantell, a GTN revamp, gearing changes, lightning and shadow tech improvements, and new dyes and coloring options available in the Cartel Market! Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. because new augments would give you even more stats, maybe to reach. 0 Class Changes Previews available on the Public Test Server . Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. - slicing provide the blue / purple materials. 2. Amormech, synth and armstech makes them. less than 8 ppl again. Updated October 17, 2021. 1. 3. Either directly, or via the GTN. . If taken out of the materials bank to deconstruct, no component is rendered. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. Star Wars RPG.